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Dying light change difficulty

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The threshold for difficulty with insight seems to be 15: as long as you are under it, the game maintains its basic (still soul crushing) level of difficulty. The flip side of this is, insight can be used to manipulate the difficulty. However, it also ramps up the difficulty of the game as you gain more and more of it- enemy placements and attack patterns change, meaning that an area that you had mastered might become a brutal minefield again, all of a sudden.

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Insight is an expendable stat that you gain throughout the game, used for multiple things, from co-op to learning more of the world around you. One of the key mechanics that they have discovered to exploit difficulty is Insight. This has always been true, but with Bloodborne, users are figuring out new tricks to keep the difficulty from spiraling too much out of control. That said, exactly how difficult or easy it is depends entirely on you.

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From Software’s Bloodborne just hit the PS4 this week, and of course, as with all From Software ‘Souls’ (or Souls-like) games, it’s hard as nails.